Video
Word Forge
An immersive 3-wall word game for the classroom
Mission Brief
Project Breakdown
1 Problem
One day a teacher told me their students were completely obsessed with Hangman. Around the same time, our CAVE wall had just got touch functionality. So I thought — why not take a game students already love and rebuild it for the big touch wall, using words from the subjects they're actually studying? That's how CAVE Word Quest started.
2 Your Role
Sole developer and designer. I designed the concept, built the entire front end, created the three-wall layout, built the teacher control dashboard, structured the subject word banks, and handled the deployment setup for running it on the CAVE PC.
3 Tech Stack
Primary stack and delivery surface used in this build.
4 Challenges
The biggest one was making a single layout span three physical walls cleanly — I used a 3-column CSS grid stretched across the full 5760×1080 display so it lines up across all three projectors. I also built a separate teacher dashboard that controls the live game over the local network, and kept the whole app running offline on the CAVE PC so a lesson never depends on an internet connection
5 Outcome
The game is fully built and running on the CAVE. It works across all three walls, you can play by touch, and the teacher controls everything from a laptop. It's not in lessons yet — that's the next step, to get it in front of students and improve it from there.
6 What You Learned
CAVE Word Forge is an interactive word-guessing game built for an Igloo CAVE — a room where three walls join into one giant 5760×1080 projected screen. Instead of learning from a worksheet, a whole class plays together on a wall-sized display while the teacher runs the session from a laptop on the same network.
Development Squad
In-Engine Captures