Video

Not My Tempo: VR/MR Rhythm Drum Game

A VR/MR rhythm drum prototype created for Salford Game Jam, using Unity, Meta Quest, passthrough, hand tracking, and controller input to create an interactive music-based experience.

Media: 15 Updated: Jul 2, 2026 Engine: Unity Platform: XR Status: Prototype
Project Logo

Mission Brief

Not My Tempo was created during Salford Game Jam, hosted by the University of Salford. The theme was music, so our team decided to build a VR/MR rhythm prototype where players interact with virtual drums using natural movement.
The project was developed as a short game-jam prototype, focused on creating a playable and engaging XR experience within a limited production window.

Project Breakdown

1 Problem

The challenge was to create a playable prototype based on the theme of music and dance. We wanted to build something that felt physical, simple to understand, and suited to VR. A drum-based rhythm game was a strong fit because players could use their hands or controllers to interact naturally with the music.

2 Your Role

I worked as the game developer and XR programmer. My role focused on Unity development, VR interaction, drum-hit detection, Meta Quest setup, passthrough support, and making the prototype playable with both controllers and hand tracking.

3 Tech Stack

Primary stack and delivery surface used in this build.

Unity C# Meta Quest Meta XR All-in-One SDK Passthrough Hand Tracking VR Controllers XR

4 Challenges

The biggest challenge was making the drum interaction feel responsive. Rhythm games rely heavily on timing and feedback, so the core interaction had to feel clear and playable. Because it was a game-jam project, we had to keep the scope focused and prioritise the main XR interaction instead of adding unnecessary extra features.

5 Outcome

We created a playable VR/MR rhythm drum prototype for the game jam. The project demonstrates my ability to build XR gameplay systems, work with Meta Quest features, and create an interactive prototype under time pressure.

6 What You Learned

This project helped me improve my understanding of Meta Quest development, hand tracking, controller-based VR input, passthrough mixed reality, and fast XR prototyping in Unity.

Development Squad

Ahmadreza Taghdir Avatar

Ahmadreza Taghdir

Game Design / 3d Modelling

Daniel Lawson Avatar

Daniel Lawson

Project Lead / Game Design / XR

Jay Ryan-Carter Avatar

Jay Ryan-Carter

Concept Artist

Sagor Ahamed Avatar

Sagor Ahamed

Game Design / C# Programmer

Verity Brown Avatar

Verity Brown

Graphics Artist

Yuna Kaye Avatar

Yuna Kaye

Music & Sound Design

In-Engine Captures

Gameplay Reels