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Weaste Cemetery Digital Heritage Prototype
An immersive digital heritage prototype created during the Weaste Cemetery Digital Heritage Jam at the University of Salford, using Unity, Blender, and Spatial.io to explore how local history can be experienced through interactive digital spaces.
Mission Brief
https://www.spatial.io/s/Weaste-Cemetery-Demo-67f54d4772cf55d3b7251682
Project Breakdown
1 Problem
Weaste Cemetery has important local history, but traditional heritage content can sometimes feel static or difficult to engage with. The challenge was to explore how immersive technology could help people experience the site, its stories, and its atmosphere in a more interactive and accessible way.
2 Your Role
I worked as the game developer, programmer, and immersive/XR developer in the team. My role focused on supporting the Unity and Spatial.io side of the project, helping to build the interactive digital experience and bring the team’s heritage concept into a playable prototype.
3 Tech Stack
Primary stack and delivery surface used in this build.
4 Challenges
The main challenge was creating an immersive experience that respected the real heritage site. Because the project was based on a cemetery, the design needed to feel thoughtful and appropriate rather than just game-like. We also had to work within a short jam schedule, combine different team members’ work, and make sure the final prototype could run properly inside Spatial.io.
5 Outcome
The team completed a working digital heritage prototype and published it on Spatial.io. The final result was an explorable digital experience based on Weaste Cemetery, created as part of a University of Salford creative challenge.
6 What You Learned
This project helped me understand how Unity, Blender, and Spatial.io can be used for digital heritage and cultural storytelling. I also improved my experience working in a multidisciplinary team, building prototypes quickly, and designing immersive experiences connected to real-world places.
Development Squad
In-Engine Captures