Open to New Opportunities · Manchester, UK

Sagor Ahamed

Game Developer · XR Developer · Unity & Unreal Engine

Game and XR developer with an MSc (Distinction) in Games and Extended Reality, strong Unity production experience across immersive and interactive systems, and a practical track record delivering real products in live educational environments.

Contact

Location: Manchester, UK

Sponsorship: UK Skilled Worker Visa required

Email: sagor12ahamed@gmail.com

Website: sagorahamed.com

LinkedIn: linkedin.com/in/sagor59

GitHub: github.com/sagor995

Years Building

5+

Projects Delivered

15+

Engine Stack

Unity + Unreal

Education

MSc Games & XR

Professional Profile

Graduate game developer with an MSc in Games and Extended Reality from the University of Salford. Currently working as a Graduate CAVE Intern at Wigan and Leigh College, building and supporting VR experiences using Igloo immersive systems. Core strengths are gameplay and XR interaction delivery with Unity, while actively building Unreal Engine capability for cross-platform projects. Additional production experience includes Flutter apps, web systems, and backend development.

Experience

Digital Innovation Technician

Wigan & Leigh College and University Centre, UK

Mar 2026 - Present

  • Design and implement AI-supported tools for education, administration, and safeguarding across college operations.
  • Delivered AI meeting note systems and student sickness reporting workflows in production.
  • Building ethical AI solutions for the safeguarding team in collaboration with Head of Studies and Student Services.
  • Early-stage delivery of automation and digital tooling across cross-functional college teams.

Graduate CAVE Intern

Wigan & Leigh College and University Centre, UK

May 2025 - Feb 2026

  • Developed and deployed multiplayer Unity XR applications for live FE classroom delivery via Igloo CAVE.
  • Investigated scalable CAVE interaction models — multi-controller input, Firebase sync, web-based mobile controllers.
  • Supported Igloo session setup, stability, and on-site troubleshooting.
  • Implemented interaction and UI flows aligned to curriculum learning outcomes.

Technical Demonstrator

University of Salford, UK

Dec 2024 - Feb 2025

  • Supported game development, XR, animation, and technical labs with hands-on mentoring.
  • Resolved issues quickly during classes to keep sessions moving.
  • Maintained XR equipment readiness and deployment reliability.
  • Guided students on Unity workflows and debugging.

Backend Developer

IT ZONE, Dhaka, Bangladesh

2022 - 2023

  • Integrated APIs and collaborated with frontend teams to deliver production features.
  • Designed and optimized relational database structures.
  • Debugged complex issues and improved release stability.
  • Worked end-to-end from requirements to deployment.

Mobile Application Developer

Digital WebFace Ltd, Dhaka, Bangladesh

2020 - 2022

  • Developed Android applications focused on UX, stability, and maintainability.
  • Implemented databases, notifications, and third-party API integrations.
  • Owned testing and debugging to reduce defects and improve user experience.
  • Worked in team-based version control and structured release workflows.

Featured Projects

SalClone

Unreal Engine 5 Desktop AI NPC Behaviour Digital Twin

Unreal Engine desktop digital twin of the University of Salford with interactive campus exploration and AI-driven NPC behaviour.

Quiz Quest

Unity Single + Multiplayer Controller + Mobile Input JSON Content

Educational Unity game with single and multiplayer modes, controller support, and JSON-driven question systems.

iBill Manager

Flutter SQLite Offline First Reporting

ISP billing and operations tool built with Flutter for reliable daily workflows, performance, and clean reporting.

Quiz Editor

JavaScript Tailwind CSS Web APIs SortableJS

Teacher-friendly web editor to create and manage quiz banks with drag-and-drop ordering and JSON export.

Additional Projects

  • Weaste Cemetery Demo - Unity environment with immersive exploration.
  • Immersed In Lowry VR - VR exploration experience with modern XR interaction patterns.
  • Salford Campus Crisis - Third-person survival prototype in a campus digital twin setup.
  • Not My Tempo - Rhythm game prototype with timing feedback and reactive visuals.

Interests & References

Interests

  • Machine Learning and AI for Games
  • XR Research and Development
  • Digital Twins and Immersive Learning
  • Educational Game Systems

References

  • Karen Anderton - Head of Teaching and Learning Academy (Current Line Manager), Wigan & Leigh College - k.anderton@wigan-leigh.ac.uk
  • Dr Juan Hiriart - j.f.v.hiriart@salford.ac.uk
  • Rachel Booth - r.booth7@salford.ac.uk