XR & Immersive Technology

Applied XR Research

Education · Simulation · Interaction Design

Hands-on research and product work at the intersection of immersive technology and real-world deployment — from CAVE environments and VR headsets to multiplayer XR in live FE classrooms. MSc (Distinction) in Games and Extended Reality, University of Salford.

MSc

Games & XR · Distinction

2+

Active XR Research Projects

FE

Live Classroom Deployment

Research Interests

XR for Formal Education

Design and evaluation of CAVE, HMD, and multi-user immersive learning environments in Further and Higher Education — from hardware constraints to pedagogical outcomes.

Adaptive AI in Digital Twins

Procedural and adaptive agent behaviour in digital twins — including how NPC AI can respond to learner actions in real-time spatial simulations.

Multiplayer XR Interaction Design

Shared immersive experiences across CAVE projection and networked VR headsets — input models, synchronisation, and classroom logistics.

AI & Learning Analytics in XR

AI-driven feedback loops, adaptive challenge systems, and real-time performance data to personalise learning within XR environments.

HCI & Accessibility in Immersive Tech

HCI principles applied to XR design — ensuring immersive systems are accessible, usable, and effective across diverse learner populations and settings.

Dissertation Research

Dissertation Title

Adaptive Zombie Behaviour in Campus Digital Twin

This dissertation investigated how procedural and adaptive AI behaviour could be implemented within a campus-scale digital twin simulation. Using the University of Salford campus as the environment, the project explored how autonomous agents — represented as zombie NPCs — could respond dynamically to spatial layout, player proximity, and environmental triggers rather than following scripted paths.

Built across Unreal Engine 5 and Unity, the research combined level design, AI state machine architecture, and spatial simulation techniques to demonstrate adaptive behaviour at environment scale. The campus digital twin served as both test environment and proof-of-concept for how real-world spatial data can underpin game-based simulations for educational or training purposes.

Key findings addressed the balance between computational overhead and behavioural complexity in real-time simulations, and how procedural AI design patterns from games translate into meaningful interaction models for educational digital twins.

Unreal Engine 5 Unity Blueprints (UE5) AI State Machines Digital Twin Procedural Behaviour Spatial Simulation Level Design

Supervised by Dr Juan Hiriart, Senior Lecturer, University of Salford  ·  See related projects →

Current Research in Practice

Applied research conducted during my time at Wigan & Leigh College — building and iteratively evaluating XR systems in live FE curriculum delivery.

Scalable Multiplayer CAVE Delivery — Quiz Quest Suite

Investigating how simultaneous multi-controller input, shared projection space, and web-based mobile controllers can support whole-class participation in a single Igloo CAVE session. The central question: can XR-grade engagement be achieved without requiring a headset per student?

Unity Igloo CAVE Firebase Multiplayer User-Centred Design FE Curriculum

MR Passthrough vs CAVE Projection — Meta Quest 3 Classroom Model

Exploring whether mixed-reality passthrough on consumer headsets (Meta Quest 3) can replicate key learning affordances of dedicated CAVE environments at significantly lower cost and setup overhead. Comparative evaluation against CAVE delivery is ongoing.

Meta Quest 3 Passthrough MR Unity Real-Time Multiplayer Comparative Evaluation

Curriculum-Aligned XR Content Design — Hospitality Quiz

Examining how XR game mechanics can be aligned to specific FE learning outcomes without sacrificing engagement. Working with curriculum staff to co-design content frameworks that translate learning objectives into interactive CAVE scenarios.

Instructional Design Igloo CAVE Unity Curriculum Co-Design Employability

Research Trajectory

2015 – 2020

Foundation — Computer Science & Engineering

BSc at AUST, Dhaka. Thesis on Unity-based card game development. First exposure to AI, computer graphics, and software engineering principles that now underpin XR research.

2023 – 2024

Specialisation — MSc Games & Extended Reality

University of Salford. Dissertation on adaptive AI in campus digital twins. Prototypes built across Igloo CAVE, Meta Quest, and UE5. First systematic engagement with XR research questions.

Dec 2024 – Feb 2025

Teaching & Research Support — Technical Demonstrator, Salford XR Lab

Supported immersive technology labs, maintained XR hardware, and guided students in Unity and VR workflows. Deepened understanding of how learners engage with XR systems.

May 2025 – Feb 2026

Applied Research — Graduate CAVE Intern, Wigan & Leigh College

Built and deployed multiplayer XR applications in live FE education. Researched CAVE delivery scalability, MR passthrough classroom models, and curriculum-aligned content design.

Mar 2026 – Present

Digital Innovation Technician, Wigan & Leigh College

Designing and implementing AI-supported tools across college operations — including AI meeting note systems, student sickness reporting workflows, and ethical AI solutions for the safeguarding team.

Next

XR Developer / Researcher — Industry or Academic

Looking to bring this applied XR experience into a studio, EdTech company, or research environment — building production-quality immersive systems at scale.

Work With Me

Industry & Studio Roles

Available for XR developer, game developer, and immersive technology roles in studios, EdTech companies, and interactive media organisations. Production-ready in Unity with active Unreal Engine growth.

Research & Academic Collaboration

Open to research partnerships, KTP Associate positions, and PhD opportunities in immersive technology — particularly where applied XR work connects to real educational or training deployment.

MSc Supervisor

Dr Juan Hiriart

Senior Lecturer, University of Salford

j.f.v.hiriart@salford.ac.uk

Current Line Manager

Karen Anderton

Head of Teaching & Learning Academy, Wigan & Leigh College

k.anderton@wigan-leigh.ac.uk